Recognition of Badminton strokes using dense trajectories

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Automatic stroke recognition of badminton video footages plays an important role in the process of analyzing players and building up statistics. Yet recognizing activities from broadcast videos is a challenging task due to person dependant body postures and blurring of the fast moving body parts. We propose a robust and an accurate approach for badminton stroke recognition using dense trajectories and trajectory aligned HOG features which are calculated inside local bounding boxes around players. A four-class SVM classifier is then used to classify badminton strokes to be either smash, forehand, backhand or other. This approach is robust to noisy backgrounds and provides accurate results for low resolution broadcast videos. Our experiments also reveal that this approach needs relatively fewer training samples for accurate recognition of strokes compared to existing approaches.

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Badminton stroke recognition, action recognition, dense trajectories, HOG, SVM

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