Real time stereo vision based on biologically motivated algorithms using GPU

dc.contributor.authorChandrapala, T
dc.contributor.authorSamarawickrama, J
dc.date.accessioned2013-10-21T02:12:28Z
dc.date.available2013-10-21T02:12:28Z
dc.date.issued2011
dc.description.abstractAlthough many recent stereo vision algorithms have been able to create disparity maps with high accuracy, because of the sequential nature it is difficult to adopt them for real time applications. Biologically motivated algorithms involving Gabor filters demonstrate inherent parallelism and could be effectively implemented in parallel hardware such as Graphics Processing Units(GPUs). We present a real time stereo vision algorithm based on Gabor filters which effectively use the memory hierarchy and the threading resources of the Graphics Processing Unit(GPU). Since the 2D filtering process is a critical activity which takes upto 50% of the total time to create the disparity map, we evaluate the GPU implementation of three filtering methods. Using the optimal filtering method out of them, we were able to achieve a frame rate of 76 fps for a 512x512 image stream on a NVIDIA GTX 480 GPU, and a I70x speed-up compared to the conventional CPU based implementation.
dc.identifier.conferenceExcellence in Research, Excelling a Nation
dc.identifier.pgnos179-183
dc.identifier.placeFaculty of Engineering, University of Moratuwa
dc.identifier.proceeding17th Annual Research Symposium on Excellence in Research, Excelling a Nation
dc.identifier.urihttp://dl.lib.mrt.ac.lk/handle/123/8099
dc.identifier.year2011
dc.languageen
dc.titleReal time stereo vision based on biologically motivated algorithms using GPU
dc.typeConference-Abstract

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